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To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon.According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored.
Suddenly, a gargantuan Typhon (called Apex) appears and begins to devour Talos I.
Morgan is then given the choice of activating the station's self-destruct sequence or building the Nullwave device to defeat the Typhon.
In March 2032, Morgan Yu is recruited by their brother Alex to join Tran Star's research team on Talos I.
However, while taking a series of tests prior to leaving for the station, one of the supervising doctors is attacked by a Typhon and Morgan is knocked out.
At the time of the game's setting, about 2035, Tran Star has further expanded the station to make for suitable living quarters for its staff that spend up to two years on the station between regular shuttles to Earth.
Because of the numerous agencies that operated and expanded Talos I over the decades, the station includes a large mix of architectural designs, ranging from retrofuturism that was popular in 1960s America, to brutalist styles that were common in the Soviet Bloc in the mid-20th century, to opulent Art Deco put in place by the wealthy Tran Star executives.However, their attempts to study the neural network are interrupted when the Tran Star Board of Directors learns of the containment breach and sends a cleanup crew to eliminate both the Typhon and any surviving station crew.After the cleanup crew is eliminated, Alex further analyzes the data and concludes that the Typhon are sending a signal into deep space to summon something.January then claims that Morgan built it to help Morgan destroy Talos I, taking the Typhon and all of its research with it.Meanwhile, Alex contacts Morgan and suggests instead building a special Nullwave device that will destroy the Typhon but leave the station intact, citing how their research is too valuable to lose.While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014.